A Cooperative Computer Game for Public Efficiency Development

DOI:

https://doi.org/10.24297/ijct.v13i8.7075

Keywords:

Computer games groupware, CSCW, computer games, Asperser’s Syndrome, Public efficiency envelopment

Abstract

This paper presents a design case study of SIDES: Design Interfaces to Develop Effective Public Efficiency. SIDES is a tool designed to help adolescents in Public group therapy, specifically individuals with Asperser’s Syndrome, practice effective group work efficiency using a four-player cooperative computer game that runs on computer games technology. We are represent the design process and evaluation of SIDES conducted over a period of six months with a middle school Public group therapy class. Our findings indicate that   computer games   are a motivating and supported tool for effective group work among. My target population and reveal different design lessons to inform the development of similar systems.

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References

1. Anonymous. Supporting Cooperative Language Learning: Issues in Interface Design for an Interactive Table. Submitted to CHI 2006.
2. Bauer, S. (1996). Asperger Syndrome. http://www.udel.edu/bkirby/asperger
3. Beardon, L., Parsons, S. & Neale, H. (2001). An interdisciplinary approach to investigating the use of virtual reality environments for people with Asperger Syndrome. Educational and Child Psychology, Vol. 18, No. 2, 53-62.
4. Dietz, P. and Leigh, D. DiamondToucha: A Multi-User Touch Technology. Proceedings of UIST 2001, 219- 226.
5. Von Neumann, J & Morgenstern, O (1953): theory of games and economic behavior, Princeton University Press. 3rd edition.

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Published

2014-08-23

How to Cite

A Cooperative Computer Game for Public Efficiency Development. (2014). INTERNATIONAL JOURNAL OF COMPUTERS &Amp; TECHNOLOGY, 13(8), 4760–4766. https://doi.org/10.24297/ijct.v13i8.7075

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Section

Research Articles