Gaming Concepts for Tackling Societal Challenges: A Preliminary Survey and Analysis

Authors

  • Edward Jaser Princess Sumaya University for Technology
  • Yazan Doofesh Computer Graphics and Animation, Princess Sumaya University for Technology, Amman-Jordan
  • Luminita Mihalachi Information Society Development Institute, ISDI, ChiÈ™inău - Moldova

DOI:

https://doi.org/10.24297/ijct.v12i5.2923

Keywords:

ICT, societal challenges, video games, gamification, Serious games

Abstract

Governments, and to a certain extent non-governmental organizations, around the world have to continuously deal with complex and dynamic societal challenges. One approach that has gained increasing popularity over the last two decades is the use of Information and Communication Technologies (ICT) as a tool to enhance impact and deliver efficiency and effectiveness. Therefore, we have been witnessing wide spectrum of ICT interventions to address and inhibit challenging and complex societal problems. One area of ICT that has been attracting more attention recently is the use of games and gaming concepts for this purpose. In this paper, we provide analysis about major societal challenges that are shared internationally and analyse video games that are designed to address these challenges

Downloads

Download data is not yet available.

Author Biography

Edward Jaser, Princess Sumaya University for Technology

Dr. Jaser obtained his PhD from the University of Surry in 2005. He has 16 years of experience working as a Researcher and IT Expert at the IT Centre of the Royal Scientific Society (Jordan) during which he gained considerable experience conducting and managing research activities. He was the project manager of a number of research projects and was a member of several EU funded projects (FP6: Med-IST and InfrArtSonic) and (FP7: JOIN-MED, EU-JordanNET and IJERA). Dr. Jaser organized, co-organized and participated in, both as a reviewer and contributor, many scientific workshops and conferences. As of September 2007, he is working as member of Academic staff at PSUT, Jordan.

Downloads

Published

2014-01-30

How to Cite

Jaser, E., Doofesh, Y., & Mihalachi, L. (2014). Gaming Concepts for Tackling Societal Challenges: A Preliminary Survey and Analysis. INTERNATIONAL JOURNAL OF COMPUTERS &Amp; TECHNOLOGY, 12(5), 3515–3521. https://doi.org/10.24297/ijct.v12i5.2923

Issue

Section

Research Articles